This means that you'll need to swap out your elemental staff for a heavy melee weapon, so you'll have to pay all the rune cost for every spell you cast - for this reason, air spells such as Wind Bolt are recommended. You'll need to equip armour and weapons that have a negative Magic attack bonus, such as platebodies and full helms - you should be aiming for a -64 Magic attack bonus overall. Splashing is when a spell is cast but deals no damage - the idea behind this training method is that you can keep kitting the same NPC eternally if you never deal enough damage to kill it, meaning that this is a fully AFK way of training. Instead of killing enemies, if you want to brute force your way through your Magic training you can splash spells instead. Since these spells require Chaos Runes, they are more expensive, but this is still a relatively cheap way of training Magic. On reaching level 17 Magic you should switch to Wind Bolt and then proceed through the Bolt spells as you unlock them. You can mitigate the additional rune requirements of these elemental Strike spells by equipping a corresponding elemental staff. When you unlock Water Strike, Earth Strike, or Fire Strike, you should switch to those for faster Magic training. Members should attack Sand Crabs on Hosidius, or Rock Crabs on Rellekka, instead. Defeating low-level enemies such as Chickens and Cows in Lumbridge with Wind Strike will net you at least 5.5 XP every cast and will get you up levels quickly. At the early levels, Magic combat is very inexpensive, requiring only Mind Runes and Air Runes which can be bought for only a few GP each. The XP gains from these quests may not be massively significant in the long run, but when you're beginning your training they will help you power through the lower levels with ease.Īt level one, this is pretty much the only option available to you outside of questing. Witch's Potion and Imp Catcher are both very quick, free-to-play quests with no requirements that grant Magic XP, and for Members, there's Fairy Tale I - Growing Pains and The Grand Tree, among others. For example, wielding a Staff of Fire means that you no longer need to have any Fire Runes available to cast spells the staff acts as an infinite source of Fire Runes.Īs well as the below methods, questing is a great way to gain a fair amount of Magic XP, especially when you're starting. Fortunately, there is a way around this - equipping one of the many elemental staves available in the game stops you from needing a certain type of rune. The incredible utility of Magic comes at a price: every spell in Old School RuneScape has to use up runes to be cast, meaning that you are going to have to purchase a lot of runes to reach level 99 (we're talking hundreds of thousands).
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